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Design Insights: Playtesting

07/13/2025 ~ Matt Carroll ~ Leave a comment

Intro Alright, this is a big one for me. I have a real axe to grind when it comes to this topic. Just to preface this, a lot of this piece will be geared toward those who create custom content for general release to the public (especially for money). This should not be a surprising … Continue reading Design Insights: Playtesting

The Third Layer of Storytelling Appendix

05/15/2025 ~ Matt Carroll ~ Leave a comment

Intro Alright, I’m finally pulling this one down from the shelf and blowing off the dust. I had the full outline for the piece completed and just… never wrote it. This is a direct appendix to The Three Layers of Storytelling, which will be required reading for this piece to make sense. What I’ll be … Continue reading The Third Layer of Storytelling Appendix

Design Insights: Designing For Fun

04/27/2025 ~ Matt Carroll ~ Leave a comment

Intro I left this series on the shelf for quite some time, which is a shame because I had quite a few topics planned. As much as this series was focused mostly on D&D 5e, there’s some more general advice I wanted to impart. Many of us GMs are homebrewing bits and bobs all the … Continue reading Design Insights: Designing For Fun

The Living World – Appendix

04/07/2025 ~ Matt Carroll ~ Leave a comment

Intro This is a direct companion piece to the ‘Running the Sandbox: The Living World’ piece that can be found Here. I mention toward the end of that piece that there’s a few extra details I didn’t have the chance to dive into. It’s taken me a while but I’ve finally got them laid out … Continue reading The Living World – Appendix

The Five Types of Sessions

03/31/202503/31/2025 ~ Matt Carroll ~ Leave a comment

Intro In some sessions nothing happens, in some sessions everything happens, and every other session is somewhere in between. Yeah I know, what earth-shattering wisdom. What I’m interested in, though, is what actually happens in those in-between sessions. As I’ve grown more experienced as a GM I find myself thinking more and more in terms … Continue reading The Five Types of Sessions

Getting Paid

04/11/202404/22/2024 ~ Matt Carroll ~ 2 Comments

Intro Maybe this is just a me problem but I’ve always struggled with the whole ‘you get to the final room of the dungeon, beat the boss, and find a bunch of coins and items just sitting there’ thing. In short, I find loot weird. Obviously by default D&D has to have heavily ‘game-ified’ elements … Continue reading Getting Paid

Make Better Creatures

03/05/2024 ~ Matt Carroll ~ Leave a comment

Intro I’ve had this one on the backburner for a while and finally have a way of expressing the concept. I have in my time DMing created a very useful mental model that helps me easily increase the quality of my encounters built entirely around how I use monsters. Full disclaimer, this advice is geared … Continue reading Make Better Creatures

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