Intro This is an old post of mine from r/dndbehindthescreen. A few years ago they did an ‘Underdark Month’, and this was the contribution I made to it. This post was originally going to be followed up with another that went into further detail on how to design encounters using the possibilities this post created. … Continue reading An Ecology of Ambush Predators: Populating the Underdark to Set Up for Encounters
Month: June 2021
How To Design Puzzles Part 2: The Scrivener’s Tomb
Intro So the last part left you in the lurch a bit. I said I was going to teach you how to design puzzles, but I never actually showed you how, I just delivered to high-concept ideas and put in an example and a counter-example. As promised in the last part, this part is going … Continue reading How To Design Puzzles Part 2: The Scrivener’s Tomb
1-Year Retrospective
On March 2 2020 I made my first post on this blog. It was the first of what was at the time the ongoing 'Building Better Dungeons' series. A short while after I did a 2-month retrospective, and around that time I also reached the end of the retroactive posting of content (as in, uploading … Continue reading 1-Year Retrospective