Intro Hello again fine folks! I hinted at this already, but I’m following up my series on taking lessons from puzzle games for dungeon design with a series on doing the same thing with campaign and setting design. First, Some Definitions I’m using ‘campaign’ here pretty loosely, as really these lessons can be applied pretty … Continue reading Building Better Campaigns Using Puzzle Game Design: Lesson 1
Tag: Building Better Dungeons
Building Better Dungeons Using Puzzle Game Design: Appendix
Intro Hey guys, I’m back with a short follow-up to my recent 5-part series on using tenets of puzzle game design to help with dungeon building in DnD. I felt there were a few pieces of wisdom related to the overall concept that I could not fit into the series, so I wanted to release … Continue reading Building Better Dungeons Using Puzzle Game Design: Appendix
Building Better Dungeons Using Puzzle Game Design: Lesson 5
Intro We’ve really been through a lot together by now, and I like to think we need no introductions between us. Still, I will at least provide the courtesy of recapping the series so far and outline what this final piece will discuss. This series has focused on using lessons from puzzle game design to … Continue reading Building Better Dungeons Using Puzzle Game Design: Lesson 5
Building Better Dungeons Using Puzzle Game Design: Lesson 4
Intro Welcome back! And this time I’m not going to apologise for the previous part. If you’re coming in to this fresh, first of all you really ought to read the previous posts to get properly up to speed, but in a nutshell this series is focusing on using lessons from puzzle game design to … Continue reading Building Better Dungeons Using Puzzle Game Design: Lesson 4
Building Better Dungeons Using Puzzle Game Design: Lesson 3
Intro Welcome back! If you’ve made it this far I’m more than a little impressed. This series has been dense so far. To go back over the background of this series, I’ve so far discussed the concept of the ‘Holistic Dungeon’ and an approach to building one that takes lessons from puzzle game design. We’ve … Continue reading Building Better Dungeons Using Puzzle Game Design: Lesson 3
Building Better Dungeons Using Puzzle Game Design: Lesson 2
Intro Welcome back, and thank you for coming back after that first post that seemed so void of applicable advice. If I were to give an alternate title for this part it would be ‘Actually Beginning To Build A Dungeon With This Advice’, but that wouldn’t be very snappy. I digress. I’m here to continue … Continue reading Building Better Dungeons Using Puzzle Game Design: Lesson 2
Building Better Dungeons Using Puzzle Game Design: Lesson 1
Intro Hi folks. Due to popular demand I'm consolidating a number of my posts from r/DnDBehindTheScreen into a blog. For now, all of my content will also be posted on that subreddit, but this should stand as a place to more easily find other articles I've written for other DMs. This here is the first … Continue reading Building Better Dungeons Using Puzzle Game Design: Lesson 1