I’ve got a ton of stuff in the works. The whole project is really kicking into gear, so I want to give a proper update on what I’m working on and what to expect in the coming weeks, months and (hopefully) years.
The Patreon Is Live!
That’s right! It’s been more than a year since the discussion of starting a Patreon began, and it’s finally live!
I’ve talked about it before, but I wanted to make sure I was going to have a steady enough stream of content to make this worthwhile. With keeping up the blog content for a year I figured the proof-of-concept was there. I’ve also just completed the rebrand, now complete with a great new logo I commissioned from a friend, so it seemed time to get the ball rolling.
I’ve launched a ton of other socials for Apothecary Press like a Facebook page and Twitter profile. You can find all the links to those in the sidebar.
I mean, don’t get me wrong, the Patreon launch is pretty big in its own right, but as it stands I’ve not really got anything on there.
The first thing that will be going up is a unique monster statblock that will release in conjunction with the follow up to the recent piece about creating an Underdark Ecology. Following that I have a massive release planned for one of the Magic Supplements I’ve created over the years: the Rune Magic Supplement.
The Hell Is Rune Magic?
The idea for this began several years ago. The idea of Runic Magic is a strong one thematically, but it’s only partially realised in D&D 5e. This supplement includes a huge swathe of 80+ spells as well as unique subclasses for each of the PHB classes. Eventually I will be building and releasing subclasses for the Artificer, as well as my homebrew Oracle and Death Knight classes.
The spells are organised into 7 different Runic Languages. When you build your character, you select a Runic Language, and you gain access to the spell list corresponding to that language. You know what? I’ll just show you…
Yep, you read that right, in addition to the Oracle I have another entire Class that I’m readying for release. It’s just in the throes of playtesting right now to iron out the last few kinks, then it will be ready for release.
I’ll level with you, I don’t like the edgy name either, but the fact of the matter is Death Knights exist in the lore as fallen Paladins. This provides that as a class option.
Thematically this class revolves around intentionally breaking a Paladin Oath in order to access the fel magic of the Death Knight while retaining one’s free will.
Mechanically it’s a dark mirror of a Paladin, though it will feel more like it’s running off a Warlock chassi. It gets access to a half-casting version of Pact Magic, as well as an invocation-style series of abilities. Unlike a spellcaster, however, much of its power is budget is in the subclasses. I’m really excited for you guys to see this class. It’s had rave reviews from everyone who’s had a chance to play it, and it absolutely nails a flavour that is so hard to get right in D&D 5e.
Watch This Space
Or more specifically, watch the Patreon. All of this will be releasing there over the next few weeks and months. And that’s just the first few releases…
As it stands I have a ton of other subclasses, plus an entire Blood Magic supplement in the vein of the Rune Magic one that’s bound for release. To top it all off, currently in the works is my 3rd massive magic supplement: The Elemental Codex.
I’m really excited for the future of this place.