Intro This one has been a long time coming. I’ve spoken at great length about taking lessons from puzzle games, and also about utilising puzzle mechanics to create incredible dungeons, but in all that something’s been missing. When I’ve brought up creating puzzles I’ve just sort of laid it out there as ‘when you make … Continue reading How To Design Puzzles Part 1
Month: May 2021
How to Keep Medicine Relevant in a World Where Magic Exists
IntroSo unless you’ve been living under a rock you’ve no doubt heard of the Combat Wheelchair homebrew that’s been knocking about. Look, I’m not here to get into a discussion about that, but there was one thing I noticed some detractors saying. Go into any thread about said Wheelchair and you’ll see someone say something … Continue reading How to Keep Medicine Relevant in a World Where Magic Exists
The Great Gunsmith Rework
A while back I posted my Gunsmith and Gunsmith Expansion homebrew on this blog. As I did so I discussed the brew itself, talking about what I liked about it, what I didn't like, and some lessons I'd learned in making it.In among this was the mention of one major issue I had with the … Continue reading The Great Gunsmith Rework
Puzzles, Time Loops and the Clockwork Setpiece
You pull yourselves up the rigging and over the ship’s handrail. The mist hangs low over the deck. You think you can see figures moving about, but nothing is distinct.“Ah,” you hear from behind you, “I thought this might happen...”Captain Broadheart is looking at his outstretched hands as his fingers trail off into the mist. … Continue reading Puzzles, Time Loops and the Clockwork Setpiece