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Month: January 2022

You’re (Probably) Using Currency Wrong

01/28/202202/08/2022 ~ Matt Carroll ~ 2 Comments

Intro So this has been loosely on my mind for a while. In the endless strive to have my games feel more immersive I’ve started running up against a few problems when it comes to money. You may well have come up against these problems yourself. The PHB’s price lists relative to villager wages are … Continue reading You’re (Probably) Using Currency Wrong

Design Insights: Defining Success

01/15/202201/24/2022 ~ Matt Carroll ~ Leave a comment

Intro We’re continuing the Design Insights series with a bit of a different topic. It’s one that’s probably more fundamental than the ones we’ve covered off so far, but I wanted to get the other ones out first to set the tone of the series.Anyway, the whole point of this series is to help you … Continue reading Design Insights: Defining Success

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