Revisiting the Clockwork Setpiece: Roguelikes

Intro So a little under a year ago I posted This Piece that discussed something called the ‘Clockwork Setpiece’. This is a convenient catch-all terms used to describe things like time loops and other resetting challenges. I’m incredibly proud of that piece. I would say it’s one of my best.I’ve recently re-explored the concept in … Continue reading Revisiting the Clockwork Setpiece: Roguelikes

Memory and Longevity: The Failings of WotC

Intro I have, over the last few months, gone to great lengths discussing the ramifications of having long-lived races in our DnD settings. I’ve discussed how the length of their lifespans influences the cultures they develop. I’ve discussed how to reconcile those different lifespans and cultures into a single cohesive campaign world that doesn’t buckle … Continue reading Memory and Longevity: The Failings of WotC

An Ecology of Ambush Predators: Populating the Underdark to Set Up for Encounters

Intro This is an old post of mine from r/dndbehindthescreen. A few years ago they did an ‘Underdark Month’, and this was the contribution I made to it. This post was originally going to be followed up with another that went into further detail on how to design encounters using the possibilities this post created. … Continue reading An Ecology of Ambush Predators: Populating the Underdark to Set Up for Encounters

How to Keep Medicine Relevant in a World Where Magic Exists

IntroSo unless you’ve been living under a rock you’ve no doubt heard of the Combat Wheelchair homebrew that’s been knocking about. Look, I’m not here to get into a discussion about that, but there was one thing I noticed some detractors saying. Go into any thread about said Wheelchair and you’ll see someone say something … Continue reading How to Keep Medicine Relevant in a World Where Magic Exists