Intro Welcome back! I feel at this point there’s little value in preamble so I’ll just get on with the piece. To re-cap where we currently are, the last 3 parts have discussed world structures for our campaigns that are informed by puzzle game design.So if there’s one thing I wish I could go back … Continue reading Building Better Campaigns Using Puzzle Game Design: Lesson 4
Month: August 2020
Building Better Campaigns Using Puzzle Game Design: Lesson 3
Intro After the wait for part 2 dragged into the span of months I figured I’d best have part 3 out a little sooner, so here it is!This piece continues where Part 2 left off. We spent the entirety of that part talking about Megadungeons and a way of structuring them to fit with our … Continue reading Building Better Campaigns Using Puzzle Game Design: Lesson 3
Building Better Campaigns Using Puzzle Game Design: Lesson 2
Intro If you’ve been patiently waiting for this then I can only extend my gratitude. This one’s been a long time in the making. I’ve mentioned it here and there, but this whole series was effectively complete, then after posting the first part I decided I wasn’t happy with the rest and pulled the whole … Continue reading Building Better Campaigns Using Puzzle Game Design: Lesson 2