Building Better Dungeons Using Puzzle Game Design: Lesson 3

Intro Welcome back! If you’ve made it this far I’m more than a little impressed. This series has been dense so far. To go back over the background of this series, I’ve so far discussed the concept of the ‘Holistic Dungeon’ and an approach to building one that takes lessons from puzzle game design. We’ve … Continue reading Building Better Dungeons Using Puzzle Game Design: Lesson 3

Building Better Dungeons Using Puzzle Game Design: Lesson 2

Intro Welcome back, and thank you for coming back after that first post that seemed so void of applicable advice. If I were to give an alternate title for this part it would be ‘Actually Beginning To Build A Dungeon With This Advice’, but that wouldn’t be very snappy. I digress. I’m here to continue … Continue reading Building Better Dungeons Using Puzzle Game Design: Lesson 2