Intro Hello again fine folks! I hinted at this already, but I’m following up my series on taking lessons from puzzle games for dungeon design with a series on doing the same thing with campaign and setting design. First, Some Definitions I’m using ‘campaign’ here pretty loosely, as really these lessons can be applied pretty … Continue reading Building Better Campaigns Using Puzzle Game Design: Lesson 1
Month: May 2020
My Campaigns in Lockdown
This week's post is going to be a little different. I'm going to reflect on the last few weeks of my DnD campaigns throughout my country's COVID-19 lockdown. I don't want to be doing 'campaign diary'-type posts on this blog because I've always felt them to be dry and almost 'lazy' content. So little of … Continue reading My Campaigns in Lockdown
It’s Time to Ditch Great Wheel Cosmology
There’s one thing everyone agrees on: this realm is called Midgard. Dwarves and Elves will tell you the Gods all live on Asgard, and that it’s connected to Midgard in some way, but the ‘how’ is a little fuzzy. They also talk about the elemental planes, and the sphere they make around the material world … Continue reading It’s Time to Ditch Great Wheel Cosmology