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Month: November 2021

Design Insights: Static Bonuses

11/27/202111/28/2021 ~ Matt Carroll ~ 1 Comment

Go into any homebrew community and post a non-item brew that gives a +1 bonus to something (like a subclass ability that gives a +1 to saving throws). You will get eaten alive. Why is this?

Running the Sandbox: Reactive vs Proactive Questing

11/11/202110/19/2022 ~ Matt Carroll ~ 2 Comments

IntroI’ve been thinking about this for a while, and for a good span of time I felt there was a concept missing from the subject I was trying to tackle. Earlier today (at time of writing) MCDM discussed something fundamental about how rewards drive player motivation and suddenly the final piece of this write-up clicked. … Continue reading Running the Sandbox: Reactive vs Proactive Questing

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