Go into any homebrew community and post a non-item brew that gives a +1 bonus to something (like a subclass ability that gives a +1 to saving throws). You will get eaten alive. Why is this?
IntroI’ve been thinking about this for a while, and for a good span of time I felt there was a concept missing from the subject I was trying to tackle. Earlier today (at time of writing) MCDM discussed something fundamental about how rewards drive player motivation and suddenly the final piece of this write-up clicked. … Continue reading Running the Sandbox: Reactive vs Proactive Questing