So far this blog has been running for 2 months (or rather just under 2 months) and I wanted to do a brief retrospective. Retro Yesterday I did something I haven't done before on this blog. I posted a piece of content here before I posted it anywhere else. So far all of the content … Continue reading 2 Month Retrospective
Month: April 2020
Seasons of Adventure: Polar Climates
This is the third and (for now) final part in a short series I’ve done on how different seasons affect your DnD settings and inform the sorts of adventures that can take place within them. I’ve so far discussed the standard 4-season cycle most of us are familiar with as well as various tropical climates … Continue reading Seasons of Adventure: Polar Climates
Seasons of Adventure: The Tropics
This post is a direct follow-up to the Seasons of Adventure post here from about a week ago. I mentioned in the comments that I was going to do a piece on Tropical and Polar climates given that their seasonal cycles are profoundly different to the standard ‘4 seasons’ cycle discussed in the original post. … Continue reading Seasons of Adventure: The Tropics
In-Universe Burnout and the 3rd Rest State: ‘Standard Grit’, the Rest Variant Compromise
Intro Hi everyone, I’m back again with a continuation of my series on Rest Variants. Once again this post is building on the foundational concept outlined in the first post. You can read it Here. There are other posts in this series too, and I would implore you to check them all out, but reading … Continue reading In-Universe Burnout and the 3rd Rest State: ‘Standard Grit’, the Rest Variant Compromise
Seasons of Adventure
Often DnD exists in a kind of seasonal vacuum. The climate is always ‘generic adventuring climate’ and the weather is whatever the plot needs it to be. But there is an opportunity to get more out of the environment and the cycle of seasons in our DnD campaigns. This piece is going to go into … Continue reading Seasons of Adventure
The Active Dungeon vs The Passive Dungeon
Intro Hi everyone. I’m back again with something that came up in one of the discussions spawned by my Puzzle Game series. I figured I’d cover it while I finalise my series on using puzzle game design to help build campaigns and narrative arcs (yes that’s still in the works). This post is going to … Continue reading The Active Dungeon vs The Passive Dungeon