Intro Maybe this is just a me problem but I’ve always struggled with the whole ‘you get to the final room of the dungeon, beat the boss, and find a bunch of coins and items just sitting there’ thing. In short, I find loot weird. Obviously by default D&D has to have heavily ‘game-ified’ elements … Continue reading Getting Paid
Tag: dungeons-and-dragons
Make Better Creatures
Intro I’ve had this one on the backburner for a while and finally have a way of expressing the concept. I have in my time DMing created a very useful mental model that helps me easily increase the quality of my encounters built entirely around how I use monsters. Full disclaimer, this advice is geared … Continue reading Make Better Creatures
When Campaigns Fail
Intro I haven't posted here for a while and there's a good reason for that. My last few games haven't gone well. There's nothing existential about that. It doesn't send me spiralling and calling into question my skills as a GM. It doesn't have me throwing my toys and vowing to never touch the game … Continue reading When Campaigns Fail
