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Design Insights: Playtesting

07/13/2025 ~ Matt Carroll ~ Leave a comment

Intro Alright, this is a big one for me. I have a real axe to grind when it comes to this topic. Just to preface this, a lot of this piece will be geared toward those who create custom content for general release to the public (especially for money). This should not be a surprising … Continue reading Design Insights: Playtesting

A Short Adventure: The Cursed Couple

06/05/2025 ~ Matt Carroll ~ Leave a comment

Intro The party rolls into a small town to find the village green is abuzz with life. Wooden trusses support wreaths of ribbons, benches are laid out in rows, and at the head of it all is a wooden arch dressed in a tangle of fresh spring blooms. There’s a wedding on! The mood is … Continue reading A Short Adventure: The Cursed Couple

The Third Layer of Storytelling Appendix

05/15/2025 ~ Matt Carroll ~ Leave a comment

Intro Alright, I’m finally pulling this one down from the shelf and blowing off the dust. I had the full outline for the piece completed and just… never wrote it. This is a direct appendix to The Three Layers of Storytelling, which will be required reading for this piece to make sense. What I’ll be … Continue reading The Third Layer of Storytelling Appendix

Design Insights: Designing For Fun

04/27/2025 ~ Matt Carroll ~ Leave a comment

Intro I left this series on the shelf for quite some time, which is a shame because I had quite a few topics planned. As much as this series was focused mostly on D&D 5e, there’s some more general advice I wanted to impart. Many of us GMs are homebrewing bits and bobs all the … Continue reading Design Insights: Designing For Fun

State of the Press: An Announcement

04/20/2025 ~ Matt Carroll ~ Leave a comment

Whew, been a while since I did one of these! I know posts here are very irregular these days. To be candid, a career transition has meant the time I have available to work on content here has swung about wildly while I get solid, consistent work. I'm also going to announce this here in … Continue reading State of the Press: An Announcement

The Living World – Appendix

04/07/2025 ~ Matt Carroll ~ Leave a comment

Intro This is a direct companion piece to the ‘Running the Sandbox: The Living World’ piece that can be found Here. I mention toward the end of that piece that there’s a few extra details I didn’t have the chance to dive into. It’s taken me a while but I’ve finally got them laid out … Continue reading The Living World – Appendix

The Five Types of Sessions

03/31/202503/31/2025 ~ Matt Carroll ~ Leave a comment

Intro In some sessions nothing happens, in some sessions everything happens, and every other session is somewhere in between. Yeah I know, what earth-shattering wisdom. What I’m interested in, though, is what actually happens in those in-between sessions. As I’ve grown more experienced as a GM I find myself thinking more and more in terms … Continue reading The Five Types of Sessions

Five Folk Heroes

04/02/202404/22/2024 ~ Matt Carroll ~ Leave a comment

Intro Your players aren’t the only heroes out there, and not all heroes are adventurers. Here’s five folk heroes to drop into your campaigns and bring life into your world. What I have here are some basic narrative bones. Remix, flesh out, and adjust as needed. The Mountain Man A small, fairly isolated village nestled … Continue reading Five Folk Heroes

Make Better Creatures

03/05/2024 ~ Matt Carroll ~ Leave a comment

Intro I’ve had this one on the backburner for a while and finally have a way of expressing the concept. I have in my time DMing created a very useful mental model that helps me easily increase the quality of my encounters built entirely around how I use monsters. Full disclaimer, this advice is geared … Continue reading Make Better Creatures

When Campaigns Fail

01/01/202402/27/2024 ~ Matt Carroll ~ 3 Comments

Intro I haven't posted here for a while and there's a good reason for that. My last few games haven't gone well. There's nothing existential about that. It doesn't send me spiralling and calling into question my skills as a GM. It doesn't have me throwing my toys and vowing to never touch the game … Continue reading When Campaigns Fail

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