Intro Alright, this is a big one for me. I have a real axe to grind when it comes to this topic. Just to preface this, a lot of this piece will be geared toward those who create custom content for general release to the public (especially for money). This should not be a surprising … Continue reading Design Insights: Playtesting
Category: Design Insights
Design Insights: Designing For Fun
Intro I left this series on the shelf for quite some time, which is a shame because I had quite a few topics planned. As much as this series was focused mostly on D&D 5e, there’s some more general advice I wanted to impart. Many of us GMs are homebrewing bits and bobs all the … Continue reading Design Insights: Designing For Fun
Design Insights: Defining Success
Intro We’re continuing the Design Insights series with a bit of a different topic. It’s one that’s probably more fundamental than the ones we’ve covered off so far, but I wanted to get the other ones out first to set the tone of the series.Anyway, the whole point of this series is to help you … Continue reading Design Insights: Defining Success
Design Insights: Power Budget
Intro We’re continuing to unpack various design concepts to make ourselves better at homebrewing and creating 3rd-party content for D&D 5e. In the last piece I mentioned Power Budgets, so this piece is going to focus on that concept. Before I dive in, this is going to be almost exclusively relevant for designing classes and … Continue reading Design Insights: Power Budget
Design Insights: Static Bonuses
Go into any homebrew community and post a non-item brew that gives a +1 bonus to something (like a subclass ability that gives a +1 to saving throws). You will get eaten alive. Why is this?
