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Tag: Worldbuilding

Seasons of Adventure: Polar Climates

04/26/202004/27/2020 ~ Matt Carroll ~ Leave a comment

This is the third and (for now) final part in a short series I’ve done on how different seasons affect your DnD settings and inform the sorts of adventures that can take place within them. I’ve so far discussed the standard 4-season cycle most of us are familiar with as well as various tropical climates … Continue reading Seasons of Adventure: Polar Climates

Seasons of Adventure: The Tropics

04/22/2020 ~ Matt Carroll ~ 1 Comment

This post is a direct follow-up to the Seasons of Adventure post here from about a week ago. I mentioned in the comments that I was going to do a piece on Tropical and Polar climates given that their seasonal cycles are profoundly different to the standard ‘4 seasons’ cycle discussed in the original post. … Continue reading Seasons of Adventure: The Tropics

Seasons of Adventure

04/14/202004/22/2020 ~ Matt Carroll ~ 1 Comment

Often DnD exists in a kind of seasonal vacuum. The climate is always ‘generic adventuring climate’ and the weather is whatever the plot needs it to be. But there is an opportunity to get more out of the environment and the cycle of seasons in our DnD campaigns. This piece is going to go into … Continue reading Seasons of Adventure

The Mortal-Made Wonders of the World

03/09/202004/26/2020 ~ Matt Carroll ~ 1 Comment

Today's post is in the same vein as the Hire-A-Healer post from a few days ago in that it's more of a resource to provide inspiration for your own games. I started mentioning mortal-made wonders of the world in some of the setting guides I give to my players ahead of new campaigns, and I … Continue reading The Mortal-Made Wonders of the World

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