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Tag: Running the Sandbox

Running the Sandbox: Finding the Quest

04/23/202208/19/2024 ~ Matt Carroll ~ 1 Comment

Intro So here I am now writing the 3rd piece in what was supposed to be a one-off explanation of a useful game concept. I guess I have more to say about this than I originally thought.Once again we must go back to the first piece in this series wherein I discuss the shift from … Continue reading Running the Sandbox: Finding the Quest

Running the Sandbox: Overarching Narratives

12/09/202108/19/2024 ~ Matt Carroll ~ 3 Comments

IntroWell I wasn’t necessarily intending on following up my piece on Reactive vs. Proactive questing in the context of a sandbox campaign, but there was something contained in that piece that I think could stand to be elaborated on.I discuss in that piece how in a sandbox things will tend to start off as Reactive … Continue reading Running the Sandbox: Overarching Narratives

Running the Sandbox: Reactive vs Proactive Questing

11/11/202108/19/2024 ~ Matt Carroll ~ 2 Comments

IntroI’ve been thinking about this for a while, and for a good span of time I felt there was a concept missing from the subject I was trying to tackle. Earlier today (at time of writing) MCDM discussed something fundamental about how rewards drive player motivation and suddenly the final piece of this write-up clicked. … Continue reading Running the Sandbox: Reactive vs Proactive Questing

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