Intro Alright, I’m finally pulling this one down from the shelf and blowing off the dust. I had the full outline for the piece completed and just… never wrote it. This is a direct appendix to The Three Layers of Storytelling, which will be required reading for this piece to make sense. What I’ll be … Continue reading The Third Layer of Storytelling Appendix
Tag: D&D
Design Insights: Designing For Fun
Intro I left this series on the shelf for quite some time, which is a shame because I had quite a few topics planned. As much as this series was focused mostly on D&D 5e, there’s some more general advice I wanted to impart. Many of us GMs are homebrewing bits and bobs all the … Continue reading Design Insights: Designing For Fun
Getting Paid
Intro Maybe this is just a me problem but I’ve always struggled with the whole ‘you get to the final room of the dungeon, beat the boss, and find a bunch of coins and items just sitting there’ thing. In short, I find loot weird. Obviously by default D&D has to have heavily ‘game-ified’ elements … Continue reading Getting Paid
Five Folk Heroes
Intro Your players aren’t the only heroes out there, and not all heroes are adventurers. Here’s five folk heroes to drop into your campaigns and bring life into your world. What I have here are some basic narrative bones. Remix, flesh out, and adjust as needed. The Mountain Man A small, fairly isolated village nestled … Continue reading Five Folk Heroes
