Intro Welcome back! If you’ve made it this far I’m more than a little impressed. This series has been dense so far. To go back over the background of this series, I’ve so far discussed the concept of the ‘Holistic Dungeon’ and an approach to building one that takes lessons from puzzle game design. We’ve … Continue reading Building Better Dungeons Using Puzzle Game Design: Lesson 3
Category: Articles
Hire-A-Healer
Today's post is a bit of a different one. This one failed to garner much traction on r/DnDBehindTheScreen, though I chalk that up mostly to when it was submitted (I live in New Zealand, so hitting peak times for posting on Reddit can be difficult). This post concerns a concept that I developed several campaigns … Continue reading Hire-A-Healer
Running an Evil Campaign: The Whole World is Evil
This is a sort-of sequel to the previous post on how to have an evil party, and very much builds on notions I discuss there. At the very least, the things I'm going to discuss here relate to how I have built the world for the campaign I am running, and it has a party … Continue reading Running an Evil Campaign: The Whole World is Evil
There Is No Such Thing as a Problem Character, Only Problem Players (or ‘How To Run an Evil Campaign’)
This is an older write-up of mine that was based on the experiences of the campaign I was running at the time. The party included a lot of morally grey characters (and some who were outright evil) who often engaged in the sorts of behaviours that are normally considered 'problem behaviours', like stealing from party … Continue reading There Is No Such Thing as a Problem Character, Only Problem Players (or ‘How To Run an Evil Campaign’)
Building Better Dungeons Using Puzzle Game Design: Lesson 2
Intro Welcome back, and thank you for coming back after that first post that seemed so void of applicable advice. If I were to give an alternate title for this part it would be ‘Actually Beginning To Build A Dungeon With This Advice’, but that wouldn’t be very snappy. I digress. I’m here to continue … Continue reading Building Better Dungeons Using Puzzle Game Design: Lesson 2
Building Better Dungeons Using Puzzle Game Design: Lesson 1
Intro Hi folks. Due to popular demand I'm consolidating a number of my posts from r/DnDBehindTheScreen into a blog. For now, all of my content will also be posted on that subreddit, but this should stand as a place to more easily find other articles I've written for other DMs. This here is the first … Continue reading Building Better Dungeons Using Puzzle Game Design: Lesson 1
